Optimizations
11:05 January 02, 2024 by primal_r
I'm currently making a bunch of optimizations to the site, focusing on top-lists and also on pagination.
If the site uses less resources, we can have more scanning threads running in the background.
Let me know in the forums if you find anything off!
Roblox scanning update, dates + skips
14:24 September 02, 2023 by primal_r
* Roblox scans will now include the timestamp for their earns, instead of being listed as "earned offline" (thanks to Adrmcr for letting us know the proper endpoint!)
* Roblox achievements named [ Content Deleted ] or Content Deleted will now be skipped. Previously they would trigger the automatic invalidation filter, which is not desired.
These achievements were (potentially) real achievements before their deletion from Roblox. Anyone who earns those achievements and scans them on Metagamerscore before they are changed to those names will be able to keep them (unless the game they belong to are later marked as spam through some other mean). They will also keep their original name on Metagamerscore. ( unless those names are against the terms of service ).
MetaScore V5.3.1 deployed
10:26 August 12, 2023 by primal_r
MetaScore V5.3.1 deployed
MetaScore V5.3.1 changes the two metrics related to popularity that metagamerscore calculates.
TLDR
Scores went down for a week, should be ballpark back soon.
Background / problem
In the previous version (5.2), all games were ranked in comparison to all other games in order to know how popular the game was. Popular games then got a small bonus to their achievement values, while unpopular games got a small penalty.
As we saw a huge influx of hundreds of thousands of tiny 1-player Roblox games, two things happened:
* The calculation time of this metric suddenly became a bottle-neck for quickly going through the scanning-queue.
* As all the tiny games were added to the bottom of the list, all other games were pushed towards the top, being spread over only the tiniest of percentiles; potentially overvaluating all games.
Importantly, this shift had already been slowly happening for a few years, but at a much smaller scale so it was less noticeable.
Initial fix problem
I tried to do a fix to both of these by introducing a minimum treshold, below which it would just always set to minimum value. The result on calculation time was very successful,
and the low/high games were unchanged in popularity. Due to the immediate result seeming to yield unchanged result but significantly faster calculation, I released this silently a week or so ago.
But after further analysis it turned out that the result on games in the medium size bracket became devalued. (Partly because of the fact that this was not purely a Roblox-game thing).
Another problem with my initial implementation was using the same treshold check for both popularity metrics. As such, many players saw a 10 to 15 percent drop in score over the past week.
Part of it could (and still can be) explained as normal fluctuation accumulated over the past 4-5 weeks where the queue was stalled and updates didn't happen correctlly, but most of it was due to the above change.
New solution
Version 5.3.1 aims to fix these things in a more solid way by having that minimum clamp but also having a linear interpolation within the bottom bracket as a smooth "bridge" between the two modes.
The two metrics now also does their entire calculation with separate tresholds.
Baseline for the multipliers have also shifted so that the new average should be closer to the previous values for most cases.
Additionally
Version 5.3.1 also changes the value for games marked as spam from 100 to 1.
Only those who have a huge percentage of spam-games will see any tangible difference from this. This action was done as a precaution to disincentivize creators from trying to circumvent the calculation logic.
I will continue to monitor the situation to make sure the actual result is within acceptable bounds.
Note: Metagamerscore calculates everything very asynchronously, so it may take about a week for everything to take effect.
Metagamerscore and spam games and roblox
23:00 July 17, 2023 by primal_r
I want to reiterate the metagamerscore policy on spam games.
The Idea of the achievement valuation on metagamerscore is to have some kind of correlation with difficulty.
Games that require no effort/are made just to give free badges will be marked as spam and give next to nothing in score.
Our current spam detection algorithms are tuned toward Steam spam games, and with the addition of the roblox platform we have seen a huge influx of spam games from there which do not get stuck in the automatic filter.
I will make adjustments to the detection algorithms so it detects the roblox spam games better, but this will take a few weeks.
In other words: dont waste time playing spam games, play fun games instead. Even if some of the spam games seems valuable now, it is only a matter of time before they are marked.
New platform support: Roblox badges
21:53 July 12, 2023 by primal_r
Today we have a new platform on metagamerscore; Roblox!
You can now get Roblox badges and have them tracked on Metagamerscore.
Sadly I haven't found any way to get the timestamp for when the Roblox badges was earned, so they will show as "Scanned offline" and not count towards the yearly scores.
They will still be fully tracked and scored for other types of scores though.
PSN scanning problems
23:03 January 29, 2023 by primal_r
Currently the PSN-scanner has issues, the normal restart did not work, will have to debug it deeper.
Edit 2023-02-05: It has now been fixed.
Best achievements release 2022
22:58 January 29, 2023 by primal_r
Voting is now open, head over to https://metagamerscore.com/best_of_voting/2022 to cast yours!
New Xbox scanner
22:57 January 29, 2023 by primal_r
I have just deployed a new xbox scanner, because the previous one was being retired by the provider.
The good news is that achievement icons are now finally working! ... This wasn't strictly tied to new scanner, but being forced to dig into it I allowed me to discover the correct paths.
As always with something new, there might be bugs. Please report these to a moderator and/or to this forum thread
2022 best achievement game nomination open
20:41 December 25, 2022 by primal_r
Nominations for best game for achievements released 2022 is now open!
Make a well written nomination and you can win a cool badge!
For more information:
https://metagamerscore.com/best_of_voting
The place to write your nomination:
https://metagamerscore.com/forum_topics/13313
Another moderator joins the team!
23:48 December 18, 2022 by primal_r
I'm happy to announce that Magnus77 has joined the moderator team. One more moderator means that queue-times for all the various site maintenance gets shorter. It also means that I can focus more of the time I use on the site for improvements.
Magnus has already churned through a significant amount of stuff. What a beast!
Geoguessr
16:23 November 20, 2022 by primal_r
After being broken for some time, Geoguessr achievements are now working again.
Self service
14:59 October 29, 2022 by primal_r
Perhaps not the most exciting newsitem, but after over 10 years of live service I finally made it possible for users to remove their own accounts without me doing it for them.
I guess in terms of site development... this means that I can now spend like 2 minutes more per week on development rather than maintenance :)
Kongregate top-lists
13:33 October 02, 2022 by primal_r
You can now see per-platform top-lists for Kongregate.
https://metagamerscore.com/platform_toplist/kongregate/score
https://metagamerscore.com/platform_toplist/kongregate/completist
https://metagamerscore.com/platform_toplist/kongregate/firsts
It will take a few days before all the scores are added to the lists.
Game value History
07:45 July 20, 2022 by primal_r
The site now tracks value history for games, accessible through the History tab on each game.
Once it is populated (i.e. a couple of days have passed), you will be able to click there to see how the game value has developed over time.
There is no way to see values tracked beyond today, as this information was not previously stored anywhere.
League of Legends achievement information
08:05 May 16, 2022 by primal_r
League of Legends have implemented their own achievement system now ( called Challenges ).
This has led to Poroscience, the 3rd party site that aggregated their LOL-achievements to metagamerscore has decided to shut down.
So until I have implemented support for the official achievement system, League of Legends achievement parsing on metagamerscore will be on hold.
I'd also like to take the opportunity to thank poroscience for their excellent work over the years!
Kongregate Kongpanions
01:59 April 15, 2022 by primal_r
Metagamerscore now supports Kongregate Kongpanions.
Backend middleware upgrades
16:54 April 03, 2022 by primal_r
This weekend was spent upgrading a bunch of middleware to newer versions.
Everything looks like it's working but these things are always a bit finicky so let us know in the forums if something is behaving odd!
Unobtainable => Removed / Broken
16:36 March 06, 2022 by primal_r
Unobtainable achievements can now be marked as either Removed or Broken, in case the reason is known.
General unobtainable achievements will be marked Purple, Broken Yellow and Removed will be marked in Red.
Game toplists updated
17:09 January 23, 2022 by primal_r
Game toplists now
* Only show valid scores (unless your own score is marked invalid - then it will show everything)
* Gives everyone who has the same score a shared top-list spot
Regex Crossword achievements
00:00 January 19, 2022 by primal_r & Chrimle
For those inclined to write regex, you can now get achievements for it and track it on metagamerscore! Who would have predicted this 10 years ago?
Runescape Quest support
00:00 January 16, 2022 by primal_r & Chrimle
We now have support for tracking Runescape Quests!
Chess.com support
19:43 November 07, 2021 by primal_r & Chrimle
Rook to D2 and achievements obtained?
We have now added support for tracking Chess.com achievements
Facebook login
18:37 November 07, 2021 by primal_r
Facebook login is currently unavailable.
All other login methods are available though, so if you reset password using your facebook email you can login using that.
Geoguessr
20:28 April 01, 2021 by Chrimle
Hello everyone!
During the last year of little-to-no traveling abroad, perhaps some of you also turned to the internet to travel and explore the world?
Well, some time ago we added achievement tracking for GeoGuessr!
You can link your GeoGuessr account and read the step-by-step guide here
Happy Hunting!
World of Trucks
22:47 March 15, 2021 by Chrimle
Hello everyone!
We just recently introduced support for World of Trucks achievements! If you own either Euro Truck Simulator 2 or American Truck Simulator, you are eligible to earn additional achievements over at World of Trucks' website.
You can link your World of Trucks account to your profile just as you would with any other platform, or by accessing the link HERE.
We are looking forward to bringing you support for even more platforms. In the meanwhile, why don't you stop by the forums?
Take a peak at the currently Suggested Platforms and up-vote the ones You are interested in seeing.
Better yet, You may have a platform in mind that's not listed there yet!
Until next time, Happy hunting!
EverQuest II support
01:40 March 04, 2021 by primal_r
Chrimle hits the ground running and gets us EverQuest II achievement support!
... time to dust off your old characters and cash in some achievements!
More moderator power
17:35 February 25, 2021 by primal_r
Chrimle joins the moderator team and as assisting dev!
That brings our moderator count to 3, with Chrimle, Sellyme and Krazitrain
Best Achievements of 2020 nominations open
00:01 January 15, 2021 by primal_r
Don't forget to nominate your favorite game for the 2020 best achievements!
https://metagamerscore.com/best_of_voting
More backend upgrades...
22:12 November 30, 2020 by primal_r
In an attempt to solve the site instability, I have upgrades to even later versions of the web framework.
If you find issues, post 'em here:
To read more or comment:
https://metagamerscore.com/forum_topics/8508
Random game finder
00:00 November 05, 2020 by primal_r
A lot of people have a lot of games in their catalog and can't choose what to play.
So I made this little feature https://metagamerscore.com/random_games to help you randomly pick a game to play.
(you need to be logged in to use it)
The SEARCH for speed
21:33 October 14, 2020 by primal_r
Haven't managed to fix all the upgrade bugs yet, but I did manage to improve the speed of searching on the site by about 100x.
So feel free to try out the blazing fast search at the top-right of the page!
Backend update completed
14:48 October 04, 2020 by primal_r
Update: The transfer is now complete and metagamerscore is running on newer version of the backend libs.
Due to time between database backup/restore, there is a 11 hour gap, so any manual changes since then will have to be re-added.
Let me know in the forum if you find stuff that are not working as expected (probably a bunch) http://metagamerscore.com/forum_topics/8397
Transferring to new backend
16:00 October 03, 2020 by primal_r
I have been busy upgrading the back-end and the actual transfer is now about to happen.
While I will try to keep the site up during the transfer, if you make changes to your account or add a new account during this time, it may not transfer properly.
Thanks for your patience!
Moving away from the .net top domain
07:25 September 27, 2020 by primal_r
In an effort to keep costs down and reduce confusion, I have decided to not renew the .net address, and instead only use metagamerscore.com
I have had it redirecting from .net to .com for a quite a few years, but I think it just adds confusion.
Timezones!
22:34 July 21, 2020 by primal_r
You can now go to https://metagamerscore.com/users/edit to customize what Time zone achievement timestamps will be shown in!
New user settings page
20:35 July 21, 2020 by primal_r
There is now a new user settings page, located at https://metagamerscore.com/users/edit.
From there you can add new social network authentications (login methods).
If you originally signed up through Steam or some other platform; this page now also allows you to set an Email to you account if you want to.
Newgrounds working again
00:00 June 28, 2020 by primal_r
Newgrounds scanning was broken for a while, but should be working again now.
More regions for wow
00:00 April 09, 2020 by primal_r
More wow-regions should now be supported. If your is still not working - let me know!
Best achievements of 2019
12:47 February 11, 2020 by primal_r
The vote for which game of 2019 had the best achievements is now online:
https://metagamerscore.com/best_of_voting/2019
The Elder Scrolls Online
10:33 December 28, 2019 by primal_r
In cooperation with https://www.eso-database.com/ , achievements for The Elder Scrolls Online is now available!
Some inconsistencies
13:01 December 18, 2019 by primal_r
Due to some platform issues, the site was running with old code for a few days. The error has been corrected but there is still some lingering issues with some bad data on ht got created. I will fix this asap.
Kongregate as individual games
22:21 December 02, 2019 by primal_r
I have now updated Kongregate to track the games individually.
This means they will no longer be overvalued, so people who had played kongregate will now have lost some score.
It also means that it will be easier to 100% them.
Have fun. (yeah, I was supposed to do this about 6 years ago but then... ... I didn't.)
Wargaming.net support
19:24 June 03, 2019 by primal_r
Metagamerscore now has support for http://wargaming.net achievements.
This means: World of Tanks, World of Tanks Blitz, World of Warships and World of Warplanes.
New friends bar
00:40 May 26, 2019 by primal_r & LizardTank
Push the heart button in the top right corner to get a quick-access bar for your friends.
PSN scanning up again
18:23 April 07, 2019 by primal_r & AndyHat
PSN scanning is now up again!
Starcraft II scanning facelift
09:02 March 11, 2019 by primal_r
The Starcraft II scanning is now functioning again, with the following improvements:
* Achievement Icons are now working
* Scan-times are about 1000 times faster (the time between starting a scan and ending it).
* Scan frequency should be much better too (but not so easy to quantify).
* Uses Blizzard authentication, which has the following positive side-effects
* All future Starcraft II accounts will be verified, i.e. it will not be possible to add someone else's account
* You can have multiple region-starcraft2 profiles, as long as they are attached to the same Blizzard account.
* All achievements are now scanned (before it was only achievements that someone had taken)...
PSN-scanning down
23:01 February 17, 2019 by primal_r
PSN-scanning is currently down.
I expect it to be down a few weeks since I won't have time to look at it seriously until then.
Our first moderator; Krazitrain
01:52 January 27, 2019 by primal_r
Today, Krazitrain joins us as the first moderator on the site! Welcome!
With Krazitrain helping out moderating the site, I will be able to focus more time on improving it.
Best Achievements of 2018 nomination
20:25 December 29, 2018 by primal_r
It's the time of the year when we look back on the past year and ask ourselves - which game had the best achievements?
https://metagamerscore.com/forum_topics/6939
https://metagamerscore.com/best_of_voting
Steam authentication
08:51 December 08, 2018 by primal_r
You can now login using steam.
- New accounts can just start logging in. Their steaminfo will be connected automatically.
- Existing accounts can (optionally) activate steam login, using the following steps:
-- Activate "Keep me logged in"/"Remember me"
-- Go to the gaming accounts page for steam and verify your account
- It will no longer be possible to use other peoples steam accounts