ladynadiad
Score: 15819397 Posts: 95 Reputation: +52 Joined: 2013-05-05 |
Posted 2016-05-24 03:20
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Specifically in this game: http://www.metagamerscore.com/game/10607?user=4530 The achievements Kaiserslautern, Sherlock Learned From Me, and The First Step in Millennium 2 were not even achievable until 6-6-2015 per this thread: http://steamcommunity.com/app/298820/discussions/0/613935403969888574/?ctp=2#c615086038674485668 Yet somehow this guy earned them on May 12th 2015 while they were still broken. Only way that is possible is via cheating. |
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Jossy
Score: 946679 Posts: 265 Reputation: +94 Joined: 2012-12-05 |
Posted 2016-06-05 00:51
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not only that, but finish the game in less than 9 hours and 'spend 20 hours in game' achieved at the same time... "Master of Time" indeed. |
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primal_r
Score: 6342443 Posts: 1480 Reputation: +251 Joined: 2011-09-09 |
Posted 2016-06-05 07:33
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I have sent the person a mail now. If there is no reply in this thread before 2016-06-12 I will ban the Steam account. | |
PhantasyReal
Score: 25046011 Posts: 372 Reputation: +274 Joined: 2014-08-24 |
Posted 2016-06-05 09:41
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It is not at the same time. Master of Time 15:11 and Millenium 2 Addict 15:12. It is possible to import the save file of the first game and directly unlock Millenium 2 Addict. Furthermore, the text says 'on game' not 'in game'. This does not exclude each other depending on how the timer counts. 'on game' could also mean the whole time you spent with it and 'in game' only per save file. So does the timer for Millenium 2 Addict count per save file or is it running all the time? Your post needs further explanations otherwise the times for those 2 achievements are no suspicion for cheating. ladynadiads post sounds plausible. |
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ladynadiad
Score: 15819397 Posts: 95 Reputation: +52 Joined: 2013-05-05 |
Posted 2016-06-09 19:52
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As someone who has actually played the game, I can say those are a bit weird. Spend 20 hours in the game should be obtained quite early if the person imported a file since it counts your playtime from the previous game. Finish the game in less than 9 hours will unlock when the game is beat for everyone because it's bugged and unlocks whether you beat the game in less than 9 hours or not (which is the case with all Millennium games except the first). However, offline mode isn't an impossibility as the game doesn't require being online, but they'd have a lot of same timestamps if that were the case. It also isn't impossible that they hit 20 hours soon after beating the game since the Master of Time one is bugged. But I only report for broken achievements because outside of cheating, there's no explanation for that. Of note, I don't know if Master of Time behaves differently without an imported file. Millennium 2 addict is likely in the same save file. I know I have not seen a RPG Maker game that does count across all files, and also that is the behavior for all the games by that dev, which is why I have an insanely high playtime in 3 Stars of Destiny. |
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PhantasyReal
Score: 25046011 Posts: 372 Reputation: +274 Joined: 2014-08-24 |
Posted 2016-06-10 09:17
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That is a nice explanation. Thank you very much for the clarification. It is possible to Flush the Switches and Variables across the game to let it still count the time during the menu (takes absolutely no skill in programming), but seeing as the developer sucks it seems like it is out of his reach. |
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primal_r
Score: 6342443 Posts: 1480 Reputation: +251 Joined: 2011-09-09 |
Posted 2016-06-12 20:54
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No reply recieved - banning now. | |
ladynadiad
Score: 15819397 Posts: 95 Reputation: +52 Joined: 2013-05-05 |
Posted 2016-06-13 12:24
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It's not so much the developer sucks at programming, but probably more that RPG Maker is a difficult engine to get achievements working in. Only RPG Maker MV even supports the Steam Overlay, which is needed for trading cards, achievements, screencaps, etc. RPG Maker devs get around this in games using the older engines by having an app run alongside the game that handles unlocking the achievements on Steam's side and trading cards. As far as I know, it actually takes some programming skill to get that working, but how the achievements are done is indeed limited to what the engine is capable of. The lack of Steam Overlay support definitely makes it a much trickier beast to do achievements, that's for sure. I also am not going to fault them for the fact that some of the games had broken achievements. Nearly all of them were fixed and Millennium 2 was actually one of the first few games they released and some bumps are to be expected. What I expect of a good dev is to support the game and fix issues like that, not to be perfect right out the gate. I was able to earn the achievements and the games are fun and that's all that matters to me. |
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PhantasyReal
Score: 25046011 Posts: 372 Reputation: +274 Joined: 2014-08-24 |
Posted 2016-06-13 16:43
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That is plane wrong. 6 lines of code that can be easily found over google are not difficult. I work for multiple years with the RPG Maker and it took me 5 minutes to integrate it. [Just tested it. Edit: With the XP of course, because the Millenium series is created with this one. Edit 2: I think that when someone wants to earn money with developing a game, the person should also know things and care about the product as well. It doesn't matter how difficult an engine is, but it doesn't fit for an RPG Maker where you can easily specify which medal is meant and it is not too much to ask for a working release. When sth. doesn't work, it was never tested because it is impossible to break things later while working with any RPG Maker. It doesn't go into each other, every creation stands alone for itself.] |